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by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
When it's ok to use triangles in a subdivision surface mesh
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Great method Chris. Thanks for this one, definitely learned a new method here that is much more powerful then the way I have been solving this problem using hollowed out cylinders and building the mesh. Learned alot.