More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Fundamentals: What are ‘normals’?
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CHRIS TYLER:
CHRIS TYLER:
This fundamentals tutorial discusses ‘normals’ and how they relate to 3D geometry. Normals are a fundamental concept in 3D graphics and are very important to understand. Note: Design 3D CX interface is shown but the operations are the same for SE.
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