More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
The basics of setting up a reflective material, Part 3
This third part of the reflective materials series discusses the fresnel effect as it relates to surface roughness and high incidence angles. Return to project page
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Really good and well done. So interesting. Thanks.
all 3 parts, of course.
Succeeded in applying the concept to the Diffuse channel, rather than the reflective channel.
However, the stenciled Diffuse color shows only on the very edge wherein the example is a sphere.
How might one get more of it to show, such that the overcoat stenciled color would appear in closer to half the sphere?