More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Scaling from the side of an object numerically
This quick object manipulation tutorial shows how to numerically scale an object while keeping one side stationary. Objects are normally scaled numerically from the center of the object, not from the object pivot (or origin). This shows how to scale so one side remains stationary using the Snap Tool. This also shows how to use the Keyboard shortcuts dialog to assign a key to the Snap Tool.
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