More Tutorials
by Rodrigo Duarte: - How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101
by Rodrigo Duarte: - How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101
Quick Spilled Water
Sign in or purchase a Strata University subscription to access the full tutorial.
Comments
Leave a Reply
You must be logged in to post a comment.
Rodrigo,
What a difference using Normal Mapping vs. Bump Mapping made in the rendering.
Normal mapping is new to me, and I don’t quite understand it.
Have you considered doing a tutorial explaining what Normal maps are, how to generate them and how to work with them?
Thanks,
Jack
Hello Jack,
Very good idea, thanks!
I put a short explanation in this new tutorial. I hope it answers your questions.