More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
PROJECT: The basics of setting up a reflective material
Learn to use the Fresnel interpolator and energy balance when setting up a material. This is useful for materials like plastics or glossy wood surfaces. BASIC Part 1, Fresnel Go to tutorial This tutorial walks through the basics of using the fresnel interpolator to create realistic materials. It also discusses concepts like incidence angle and energy balance. MORE ADVANCED Part 2, Smoothness Go to tutorial This tutorial shows how to control the smoothness of a material according to incidence angle. Part 3, Fresnel & Smoothness Go to tutorial This third part of the reflective materials series discusses the fresnel effect
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