More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Preparing models for STL output
This tutorial shows how to prepare 3D geometry for STL output, specifically when the artwork starts as bezier data from an application like Adobe Illustrator, and contains counter spaces. It shows how to avoid problematic geometry configurations and discusses how to ensure your geometry is closed using the Select Non-Manifold function.
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