UV Mapping a simple bowl shape, Part 1

This UV mapping tutorial shows how to create UVs for a bowl type of shape. It helps to resolve a situation where projected UVs become distorted when using a planar projection mapping approach. It uses the 7.5 Conform feature.
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UV mapping a simple cylinder in 7.5

This UV mapping and texturing tutorial shows how to unwrap a cylindrical object using the Conform function in order to predictably map a logo onto it. It then shows how to mix two material layers together using the Multiply function.
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UV mapping a simple product package, part 2

This is a follow up tutorial to the tutorial dealing with UV mapping a typical food package design type object. It specifically deals with reverse determining the physical size of the label based on the 3D object's size and the UV bitmap. This is a useful technique if you've designed an object in 3D space and want to produce a physically accurate label based on the UV data which is abstract in size.
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