Modeling a handle grip object, Part 1

This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.
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An old game joystick controller, modeling part 1.

This tutorial shows how to model part of an old game joy stick. It specifically looks at the use of planar regions and how to blend between them in a very controlled manner using polygon modeling and subdivision surfaces.
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