Cell Phone: Part 4 (front buttons, 2)

This component is the second part showing how to model the main buttons on the front (the tutorials for the buttons are broken into two parts, Part 5 and Part 6). They are derived from the geometry created in part 4. This part shows how to 'patch' up the ngons into geometry capable of being subdivided to form the final button.
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Cell Phone: Part 3 (front buttons, 1)

This component is the first part showing how to model the main buttons on the front (the tutorials for the buttons are broken into two parts, Part 5 and Part 6). They are derived from the geometry created in part 4. A unique way of creating geometry using 'naked edges' is shown.
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Cell Phone: Part 1 (upper edge rim)

This intermediate modeling tutorial walks through the creation of the outer rim of the upper section of the cell phone. It shows how to adjust the cage mesh of a subdivision surface object so the subdivided mesh matches a bezier profile.
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