Car Key, Part 2: Metal Component UV Mapping

This tutorial shows how to approach the UV mapping of the metal key component. It specifically shows how to UV map it using planar projection mapping as a starting point, and paying attention to surface normal direction to ensure predictable unwrapping.
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How to vary reflection smoothness according to incidence angle

In this material and rendering tutorial the ability to vary the degree of surface roughness according to view angle is explored. This is a powerful technique that simulates real world material properties which can be useful for architectural and product/package design.
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Nut Bar Project, Part 2: UV mapping the nut bar box container, 1

This tutorial UV maps the box containing the bar objects. It shows several different approaches to the UV mapping processes. One starts directly with the BurnUV Conform function, and the other starts by generating UVs from a projected texture.
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