UV mapping a broiler pan

This UV mapping tutorials walks through the process of UV mapping a broiler pan type of object in preparation for texturing and rendering it. It uses the BurnUV function, Box Mapping, the UV editor and discusses several important aspects of the use of the Thickness function in relation to UV mapping. It also covers the usefulness of the Unweld functionality when doing UV mapping.
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Convert Bump Maps into Normal Maps

Normal Maps, present in Strata Design 3D 7, are a vast improvement over regular bump maps. Most textures we have, however, come with bump maps instead of normal maps. Here is a quick way to convert bump maps into normal maps using a freeware AIR application called Smart Normal.
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Compositing Shadows in Photoshop

This rendering tutorial shows how to output shadows separately from a main object and perform various compositing techniques in Photoshop to merge them. It shows how to use the 'Render to Layers' and 'Render Alpha Channel' features to help with this compositing. It also demonstrates the use of 'Instance Properties...' to facilitate the process.
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Industrial cart materials and rendering.

This texturing and rendering tutorial walks through the material creation process for an industrial cart. It includes the creation of a dull, dark plastic, a yellow paint-like material, and a basic metal. The use of the Project Window to navigate through object hierarchies is also shown.
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