Modeling a handle grip object, Part 1

This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.
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An old game joystick controller, modeling part 1.

This tutorial shows how to model part of an old game joy stick. It specifically looks at the use of planar regions and how to blend between them in a very controlled manner using polygon modeling and subdivision surfaces.
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Smoothly Blending several angular objects

This tutorial shows how to blend several objects together, to make them smoothly connect in order to create one object which can be 3D printed. It specifically shows how to control the blending between objects such that the bridge function can be used to create connecting geometry. This connecting geometry is then formed and molded to create the smoothly blended interconnections.
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Creating embossed type on a UV mapped object

This UV mapping and texturing tutorial shows how to create embossed text on the wavy object created in a previous tutorial. This tutorial shows why UV mapping the texture placement is superior to using a projection mapping type such as planar or cylindrical mapping.
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