Working with Direct and Indirect light

This tutorial is designed for those new to Design 3D who want to know the difference between direct and indirect diffuse illumination. It also shows how to control parameters which influence these lighting types in Render dialog. It specifically looks at the Lighting, Shadow and Detail panels, covering Raydiosity Bounces, Cache Hits, Adaptive Shadow Sampling, and Anti-Aliasing parameters as they relate to direct and indirect illumination.
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Specularity on Metals, primary and secondary smoothness

This texturing tutorial shows how to use the Primary Mix Ratio to use two specular components on metallic surfaces. This allows materials with no diffuse component to interact with direct light sources.
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Adaptive Shadow Sampling and 8.0

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x
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