Modeling a disposable coffee cup, for beginners

This tutorial for people new to Design 3D creates a disposable coffee container, starting from an Adobe Illustrator profile. The process of creating a lathe object and converting it to a polygon mesh, and then a subdivision surface for final editing is explored.
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Bottle Top Threads

This tutorial shows how to create the threads at the top of a twist-top glass bottle, something like a beer or soft-drink bottle. It shows how to create a lathe object and then integrate this bezier data into a polygon structure to create a final subdivision surface object.
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Creating a thin label for the outside of of a clear plastic bottle

This tutorial creates a thin label that applies to the outside of a liquid bottle. It shows how to generate the label geometry using the bottle component as a starting point. It then walks through the process of using a boolean operation to ‘slice’ the label into the correct shape.
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Using the UV editor to determine a closed curved object’s length

This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
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