UV Fundamentals 3 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically shows how to generate projected UVs using the BurnUV function's Box option. It then walks through the process of basic UV editing to stitch together various UV islands.
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UV Fundamentals 2 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically walks through the generation of UVs from a projected texture, and then shows how to manipulate the UVs in order to get a texture to correctly adhere to the object.
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UV mapping a rounded cube 1, subdivided cube (CX)

This tutorial shows how to UV map a rounded cube to create a seamless texture around the perimeter (front/side) faces. This specific tutorial shows how to UV map a cube using the subdivision surface method for creating rounded cubes.
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