Basic UV Editor Operations with advanced UV unwrap

This tutorial walks through the use of the UV mapper, specifically looking at the use of the BurnUV Conform (LSCM unwrap) function, Flatten, Move To, and Fit operations, and Point Pinning. It also shows the work flow for generating UVs starting with cylindrically burned UVs.
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Working with Path Extrude and UVs

This tutorial talks through the process of creating a Path Extrude object and work converting it to a polygon mesh object in order to work with and adjust the UV coordinates. This allows for predictable application of textures. It also shows how to align the profile art in order to get predictable extrusions.
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UV mapping a cube, for beginners, Part 3

This is the 3rd tutorial in the beginner UV mapping series on how to UV map a cube and a cube with extended complexity. This tutorial shows how to work with UV data after further editing has taken place on the original 3D object.
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UV mapping a cube, for beginners, Part 1

This UV mapping tutorial walks through the process of applying different texture maps to each of the faces of a cube. It discusses two methods to achieve this. One is by applying individual textures via the subset function, the other is by UV mapping the cube and creating a single bitmap that is applied to the entire cube. This is design for people new to UV mapping and texture application.
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