Fine tune the rendering of a pill bottle

This tutorial is a follow-up to the Inverse Falloff Law lighting tutorial. It shows how to make a few adjustments to the pill container scene in order to fine-tune and improve the rendering. This includes using the inverse square falloff law to adjust the darkness of the background, adjusting the diffuse channel of several materials, and also applying a reflective shader to a localized region of the ground object.
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Using the Inverse Square light falloff law

This tutorial shows how to use two lighting panels to light the scene, and using the inverse square light falloff law to control light and dark regions of this studio-photography like setting. It explains how to use their placement to control how light is cast into the scene.
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Converting a simple file from 8.0 to 8.1, AA, Shadow and Blurry Reflections threshold values

This tutorial shows how to adjust 3 parameters when moving a file from version 8.0 to 8.1. These are the anti-aliasing threshold (Block Volume Subdivision Limit), Adaptive Surface Sampling, and Adaptive Shadow Sampling. The way version 8.1 uses these values has shifted and this tutorial shows how to adjust them when opening an 8.0 file in 8.1.
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Anti-Aliasing changes in 8.1

The 8.1 update to Design 3D includes changes to the anti-aliasing system. This tutorial walks through these changes which specifically deal with how pixels are detected for anti-aliasing. Several examples are given which demonstrate how these changes manifest in renderings, and how to control the threshold mechanism (Block/Volume Subdivision Limit) which determines pixels for inclusion in the oversampling process. Changes to the Adaptive Surface Sampling threshold mechanism is also discussed.
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Anti-Aliasing, a primer

This tutorial discusses anti-aliasing / oversampling. It specifically looks at what it is using a simple demonstration in Photoshop. The Details tab has several parameters that control anti-aliasing, the Oversampling rate, the Block/Volume Subdivision Limit and the Pixel Detail Block Size. This first tutorial generally explains what the Oversampling rate is, but also discusses the other two parameters in general terms. This is in preparation for several tutorials that discuss changes in this area in the Design 3D 8.1 update.
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