Modeling a Triangular Tube with Complex Tapered Angles – Part 6

Our model as we have created it so far is likely finished enough for many circumstances. Sometimes the model wll be rendered in close-up, and the rendering will benefit from a few more details. Here we take a look at a few possible finishing touches. Tools and key concepts: Bevel edges to simulate fillet Add edges to create more definition
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Modeling a Triangular Tube with Complex Tapered Angles – Part 5

. In this part, we will place dividing edges along the existing geometry to extract faces that will ultimately become perfectly positioned rivets. With this part, we are moving out of beginner territory into a more intermediate level of difficulty, but if you have followed along so far, you should be able to follow these steps as well. Tools and key concepts: Select Through Bevel Slide (CX) only or an SE workaround Copy and paste existing faces to create new object Thickness (CX only) or a thickness workaround for SE Using subdivision to change square things into round things Editing a square thing so that it becomes a round thing
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Modeling a Triangular Tube with Complex Tapered Angles – Part 4

Adding fillets to sharp edges and a thickness to the side walls will give the model more substance and realism. Tools and key concepts: Fillet (CX only) or a fillet workaround for SE Thickness (CX only) or a thickness workaround for SE
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Modeling a Triangular Tube with Complex Tapered Angles – Part 3

In this segment, we will edit the position of a few vertices to create the rise on the bottom face of the triangular tube. Tools and key concepts: Vertex position editing Use guide tool to control movement of vertices Modifier keys to speed or slow nudge key movements Resize object along one axis.
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