In this third video on cubes, we will convert a cube to both polygon mesh and Bezier surface, and compare the results. We'll discuss why you might chose one or the other for specific modeling or texturing needs, and do some simple polygon mesh modeling. We also do a quick replication of Chris Tyler's milk carton model if you would like a quick review of that process.
In this second video on cubes, we look at the Rounded Cube Primitive and its settings. We will set the corner radius after the cube is created, preset corner radius before the cube is created, set the complexity of the primitive, and explore some of the implications of setting complexity and using the "Absolute" checkbox. We'll also talk about the one-sided attribute, and when it should be used.
This is a series of three short videos demonstrating some of the things you can do with cubes and rounded cubes. Conceptually, these shapes are very simple, but really understanding these primitives and their basic manipulation will help you greatly in your basic modeling projects, and more advanced projects as well.
This is a tutorial for those new to 3D modeling. This will help you to understand how to use the modeling tools to shape a simple object, using multiple approaches to achieve the same goal.
If you enjoyed Gems 101, you may want to learn more about creating 3D gemstones.
Here is a brief tutorial on modeling the geometry of a Brilliant Cut diamond, starting from a cylinder, converting into a polygon mesh, and then extruding, scaling, connecting and deleting points.