Sports Supplement Container, Part 2 (CX/SE)

This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
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UV mapping a simple product package, part 2

This is a follow up tutorial to the tutorial dealing with UV mapping a typical food package design type object. It specifically deals with reverse determining the physical size of the label based on the 3D object's size and the UV bitmap. This is a useful technique if you've designed an object in 3D space and want to produce a physically accurate label based on the UV data which is abstract in size.
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UV mapping a simple product package, part 1

This UV mapping and texturing tutorial shows how to use the new version 7.5 Conform function to unwrap a common packaging type object, then use Adobe Illustrator to create artwork that adheres to the shape of the unwrapped UVs.
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Model a simple triangular object with a hole: Method 4, part 2 (CX)

This is the second part of the fourth approach to modeling a simple triangular object with a circular hole. This is a somewhat more advanced approach and walks through the process of modeling the subdivision surface object with rounded corners.
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Model a simple triangular object with a hole: Method 4, part 1 (CX)

This fourth tutorial dealing with a simple triangular object with a circular hole recreates the object, but this time using subdivision surfaces. It shows how to recreate this object using a different method as a way of showing the polygon modeler's flexibility. This is a somewhat more advanced approach.
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