PROJECT: Metallic Lettering

This project walks through the UV mapping setup for some metallic lettering. It shows how to prepare the UV data so there is consistent texture/bitmap application, in addition to proper setup so anisotropy will render correct on the letters. It then walks through the texture and lighting set up for the scene.
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PROJECT: Model a simple triangular object with a circular hole, for beginners (CX)

This project walks through different methods for creating a triangular object with a hole through it. It is designed for beginners who want to better understand the use of the polygon modeling tools within Design 3D CX. It specifically shows different methods for solving this particular model, using either basic polygon modeling or polygon modeling that is specifically geared towards the use of subdivision surfaces.
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Teapot, Part 1: UV Mapping the Handle

This UV mapping tutorial shows how to get a predictable UV unwrap of a metallic teapot handle using the 7.5 Conform feature. It specifically shows how to generate initial UVs using a projection texture and then discusses the importance of polygon normal direction relative to the projection direction.
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Model a simple triangular object with a hole: Method 5

This modeling tutorial walks through a 6th method for creating a hole through a wedge shaped object, this time using a cone shaped object, using the boolean tools. It shows how to adjust the the polygon mesh in order to be subdivided. It specifically shows how to use the Move To function.
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