Working with and maintaining existing UV data during the modeling process, Part 3

This tutorial continues to show how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained. This specifically shows how to deal with edge detail.
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Modeling a salt shaker in Design 3D

This polygon modeling tutorial shows how to model the body of a salt shaker. It shows how to model the object with Design 3D’s modeling paradigm, using polygons and subdivision surfaces, and is a companion to the same object modeled in Cobalt.
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Using Smooth Mesh and Subdivision Surfaces to increase a polygon mesh resolution

This tutorial shows how to increase the resolution of a polygon mesh. It shows why the Smooth Mesh function can sometimes lead to a faceted look even after up-resing. It also shows why subdivision surfaces may be a better alternative. Finally, it shows how to adjust the source lathe object in order to increase the resolution of the derived polygon mesh without needing Smooth Mesh or subdivision surfaces.
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