Creating better glass using reflection recursions and Surface Shading Threshold

This rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.
View Tutorial

Preparing models for STL output

This tutorial shows how to prepare 3D geometry for STL output, specifically when the artwork starts as bezier data from an application like Adobe Illustrator, and contains counter spaces. It shows how to avoid problematic geometry configurations and discusses how to ensure your geometry is closed using the Select Non-Manifold function.
View Tutorial

Modeling a piece of paper with downturned corner

This modeling tutorial shows how to use guides to ‘bend’ the corner of a piece of 'paper' or page type of object. It also covers the use of subsets and some basic UV mapping as it relates to the use of the Thickness function. It also shows how to use the Select Perimeter function to help set hard edges for subdivision surface control.
View Tutorial

UV mapping a tooth brush container case

This UV mapping tutorial shows how to UV map a tooth brush clear plastic case in order to apply the label on the outside only. It uses shows how to use polygon subsets to prepare the geometry for UV manipulation and uwrapping based on planar projected UVs.
View Tutorial

3 methods to control texture placement on double sided geometry.

This texturing and UV mapping tutorial shows how to control where a texture is placed when there are multiple areas of thickness (e.g., a glass bottle). It explores the use of Decal mapping, Planar Mapping, and UV manipulation.
View Tutorial

Model Size Reduction Strategies

Reducing the complexity of your model can be important – whether the number of objects, the polygon count, the texture size, or any combination of these. Smaller, more efficient models can improve rendering times and allow you to use the model in real-time display (such as augmented reality, web display, iBooks illustrations, etc.) and even for 3D printing.
View Tutorial