8.0 Specific Tutorials

RENDERING Render Gamma Tutorials dealing with render gamma. The gamma function shifts pixel intensity values in a way that approximates the way humans perceive light. These tutorials deal with the gamma function in Design 3D 8.0. Gamma correction and linear workflow | Gamma and the color white Going from 1.0 gamma to 2.2 gamma, Tutorial 1 | Tutorial 2 Pixel Detail / Anti-Aliasing Tutorials on Anti-Aliasing. An introduction to Anti-Aliasing | Anti-Aliasing & Pixel Detail settings, 8.0 version | 8.1 version Adaptive Shadow Sampling Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas.
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HDR Light Studio, creating custom sized EXR HDRI backgrounds

Learn how to generate custom sized EXR files from HDR Light Studio. This tutorial shows how to create much higher resolution versions of the lighting data set created by HDR Light Studio. This can be very useful for scenes that need to sharply reflect the HDRI background data when the default size passed over to Design 3D doesn’t have sufficient resolution.
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Anti-Aliasing & Pixel Detail settings in 8.0

The Block Volume Subdivision Limit controls which pixels get anti-aliased, often called oversampling, by examining pixel intensity differences between neighboring pixels. This tutorials specifically addresses how this variable is affected by the new gamma controls in 8.0.
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