A Fast Twisted Bar Model

This is another way to model a twisted bar. This tutorial series grew from a discussion on the Strata cafe forums, where I recommended this method, which is very fast and direct. In order to achieve my desired result as quickly as possible, I move between the polygon mesh editor and the spline editing tools in the main modeling space. This is a slightly unusual approach you may not have tried yet.
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Creating twisted iron

This modeling tutorial shows how to create a twisted iron model, something similar to what would be seen in a twisted iron fence or railing. The first section shows the basic approach, the second shows how to also generate usable UV's.
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When it's ok to use triangles in a subdivision surface mesh

This modeling tutorial shows when it's ok to use triangles in a subdivision surface mesh. Quads are the preferred polygon type when creating a mesh that is intended to be subdivided. But there are times when triangles work well and may in fact be preferred.
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Scaling from the side of an object numerically

This quick object manipulation tutorial shows how to numerically scale an object while keeping one side stationary. Objects are normally scaled numerically from the center of the object, not from the object pivot (or origin). This shows how to scale so one side remains stationary using the Snap Tool. This also shows how to use the Keyboard shortcuts dialog to assign a key to the Snap Tool.
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