Modeling an architectural lighting element

This modeling tutorial shows how to model an architectural lighting element. It's a deceptively simple looking object. This tutorials shows various ways of dealing with angled geometry in addition to focusing on various geometry problems that can arise
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Precisely position and manipulate an object using the Snap Tool, Grids and a clever use of the Project Window

This modeling tutorial shows how to repurpose one piece of geometry for use in another part of the scene. It demonstrates how to use custom grids and the snap tool for accurate placement and position control. It also shows how to directly edit shape data in the scene for in-context shape/instance editing.
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Randomizing things in Strata 3D: The y-axis Position

Uniformity is not always good in 3D. Many times the mathematical precision of replicating objects detracts from the natural look and lends a plastic, artificial look. One of the unknown gems in Strata 3D is the possibility to add scripting. In this tutorial we'll add a very simple script that randomizes the offset of an object in the y-axis by a random number between two values.
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Important differences in surface contour between bezier and subdivision surface

This tutorial discusses what happens when converting a bezier surface to a polygon mesh which is destined to be a subdivision surface object. There is a surface contour shift that can be important to take into consideration. This discussion shows this shift.
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