Nut Bar Project, Part 2: UV mapping the nut bar box container, 1

This tutorial UV maps the box containing the bar objects. It shows several different approaches to the UV mapping processes. One starts directly with the BurnUV Conform function, and the other starts by generating UVs from a projected texture.
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Nut Bar Project, Part 1: UV Mapping the bar package geometry

This tutorial shows how to UV map the nut-fruit bar label geometry. It shows how to use UV seams to properly unwrap the geometry, and also how to set the final UV template to the correct physical size in order to set up final label artwork.
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Bathroom Ladder, Part 2: UV mapping

This the second tutorial in the bathroom ladder series. It shows how to use the perpendicular relationship established in the modeling tutorial to facilitate predictable UV mapping. This tutorial specifically looks at establishing uniform UV relationships across all the ladder components so a single material with a wood bitmap can be applied and maintain correct visual size. Videos 1 and 2 establish the basic workflow, with video 3 through 6 UV mapping the ladder.
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UV mapping a seat cushion, Part 1

This tutorial looks at UV mapping a sofa seat cushion object. Part 1 specifically looks at a simplified object in order to demonstrate UV unwrapping a simple or a more complex, but comparable, shape and why one might be more beneficial than the other.
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