More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Specularity for beginners
This lighting/texturing tutorial for beginners discusses the nature of specularity. While it's geared towards beginners there are a few more advanced tidbits of information are thrown in to help illustrate the nature of the specular highlight.
More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Light bounces, direct and indirect light considerations
This lighting tutorial discusses the difference in light bounces when from direct and indirect sources.
More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Setting up an alarm clock for rendering
This tutorial walks through the setup, material application and rendering of an alarm clock. You'll see how to properly set up the components of the alarm clock using shapes and instances, edit some of the mesh with the polygon tools, apply some materials, and then walk through a rendering.
More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Specularity, an explanation
This video explains what the specular parameter is in the materials dialog. This will help you to understand how to use it, along with the Smoothness parameter which influences it.
More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
From splines to polygons
This is a tutorial for those new to 3D modeling. It walks through the process of creating efficient polygon data when starting with spline geometry.