Model a bowl, for beginners

This tutorial is for people new to Design 3D and 3D in general, who want to get a glimpse into what the subdivision surface technology is. It walks through some basic polygon modeling operations in order to set up a polygon mesh that can be subdivided.
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Working with Direct and Indirect light

This tutorial is designed for those new to Design 3D who want to know the difference between direct and indirect diffuse illumination. It also shows how to control parameters which influence these lighting types in Render dialog. It specifically looks at the Lighting, Shadow and Detail panels, covering Raydiosity Bounces, Cache Hits, Adaptive Shadow Sampling, and Anti-Aliasing parameters as they relate to direct and indirect illumination.
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Polygon Modeler: Extruding Edges

Edges can be extruded to create new polygons. Edges are extruded with different behaviors depending on whether they are ‘internal’ or ‘external’ (inside the mesh, or on the perimeter boundary). The constraint methods are the same as with extruding polygons, so only issues specific to edge extrusions are shown below. Tools are organized into tool groups. Each tool within the tool group can have its own key, but can be cycled to via a ‘tool group’ key. By default, the U key cycles the tool group, but also activates the current tool within the group when another tool is currently
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Polygon Modeler: Extruding Polygons

The polygon editor’s Extrude Tool Group consists of the Extrude Element Tool, the Extrude Normal Tool, and Extrude Inset Tool. Polygons can be extruded to extend existing geometry. Polygons, edges and vertices (sometimes referred to as points) can be extruded. Extrusion can be constrained with the methods listed below. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, grid relative 2. Perpendicular to grid 3. Along standard axis (X, Y, Z) 4. Along custom axis/Guide 5. Along selection normal 6. Insetting polygons 7. Combining inset operations Tools are organized into tool groups. Each tool within the group can have
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Polygon Modeler: Scale Tool Group

The polygon editor’s Scale Tool Group consists of the Scale Element Tool, and the Scale Normal Tool. Scaling polygons happens uniformly by default, using the selection center as scaling center. However, scaling can also take place along a standard axis, relative to a selection normal or along a custom grid or guide. Scaling polygons, vertices and edges generally produces the same results. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, Uniform 2. Perpendicular to grid 3. Along standard axis (X, Y, Z) 4. Along custom axis/guide 5. Relative to selection normal 6. Scaling single edges Tools are organized
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Polygon Modeler: Move Tool Group

The polygon editor’s Move Tool Group consists of the Move Element Tool, the Move Normal Tool, and the Slide Element tool (edge mode only). Design 3D controls the movement of elements (polygons, edges, vertices) using different ‘constraint’ modes. These are active grids, guides, geometry ‘normals’ and sliding. The listing below shows how the 3 tools in the Move Tool Group operate relative to these constraints in order to precisely manipulate geometry. Movement for any element (polygon, edge, vertex) is; 1. Free form, parallel to the active grid (default behavior) 2. Along a standard axis; 3. Perpendicular to the active grid;
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