Polygon Modeler: Move Tool Group

The polygon editor’s Move Tool Group consists of the Move Element Tool, the Move Normal Tool, and the Slide Element tool (edge mode only). Design 3D controls the movement of elements (polygons, edges, vertices) using different ‘constraint’ modes. These are active grids, guides, geometry ‘normals’ and sliding. The listing below shows how the 3 tools in the Move Tool Group operate relative to these constraints in order to precisely manipulate geometry. Movement for any element (polygon, edge, vertex) is; 1. Free form, parallel to the active grid (default behavior) 2. Along a standard axis; 3. Perpendicular to the active grid;
View Tutorial

Basic UV Editor Operations with advanced UV unwrap

This tutorial walks through the use of the UV mapper, specifically looking at the use of the BurnUV Conform (LSCM unwrap) function, Flatten, Move To, and Fit operations, and Point Pinning. It also shows the work flow for generating UVs starting with cylindrically burned UVs.
View Tutorial

Working with Path Extrude and UVs

This tutorial talks through the process of creating a Path Extrude object and work converting it to a polygon mesh object in order to work with and adjust the UV coordinates. This allows for predictable application of textures. It also shows how to align the profile art in order to get predictable extrusions.
View Tutorial

UV mapping a cube, for beginners, Part 3

This is the 3rd tutorial in the beginner UV mapping series on how to UV map a cube and a cube with extended complexity. This tutorial shows how to work with UV data after further editing has taken place on the original 3D object.
View Tutorial