Adaptive Shadow Sampling and 8.0

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x
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New 8.0 Intensity Option in the Lighting tab

This new option allows the Lightdome to affect the scene in one of two ways; one is solely through amplification of diffuse illumination (raydiosity) or through source pixel brightness which also affects reflections. This quick tutorial shows specifically what this very useful function does.
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8.0 Specific Tutorials

RENDERING Render Gamma Tutorials dealing with render gamma. The gamma function shifts pixel intensity values in a way that approximates the way humans perceive light. These tutorials deal with the gamma function in Design 3D 8.0. Gamma correction and linear workflow | Gamma and the color white Going from 1.0 gamma to 2.2 gamma, Tutorial 1 | Tutorial 2 Pixel Detail / Anti-Aliasing Tutorials on Anti-Aliasing. An introduction to Anti-Aliasing | Anti-Aliasing & Pixel Detail settings, 8.0 version | 8.1 version Adaptive Shadow Sampling Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas.
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