More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
The basics of setting up a reflective material, Part 3
This third part of the reflective materials series discusses the fresnel effect as it relates to surface roughness and high incidence angles.