Reworking the shape of a ribbon object using a Bones/IK chain

This modeling tutorial discusses several topics, including the optimization of a mesh for greater subdivision efficiency; and several considerations when using an IK chain on just a specific sub-section of a polygon mesh. It shows how to use the Bones Tool Auto Skin function in conjunction with the Vertex Weight.
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Creating a holiday ornament ribbon

This modeling and UV mapping tutorial shows how to create a ribbon object used for holiday ornaments. It covers modeling, starting with a simple bezier path and the extrude tool, and then progressing through the use of a bones object to control deformation. It also discusses how to retain and use UV's generated from the bezier extrude tool.
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