More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Rounded cubes and a lesson on normals
This tutorial shows how to create an elongated cube that maintains its rounded edge without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.