Texturing a metal cooking pot, Part 1

This tutorial begins the process of setting up a complex material system for a cooking pot. It looks at creating a metallic material that uses a series of overlaying ‘modifier’ materials to create the final appearance. Material subsets, anisotropy, UV mapping and incidence reflectance are covered.
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Identify and control various render quality parameters

This tutorial shows how to identify and control the visual quality of parts of a rendering. It shows how to control reflection quality through the use of reflection samples and an adaptive sampling mechanism; how to control diffuse illumination quality; and how to control overall image quality through the use of several anti-aliasing controls.
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Fine tune the rendering of a pill bottle

This tutorial is a follow-up to the Inverse Falloff Law lighting tutorial. It shows how to make a few adjustments to the pill container scene in order to fine-tune and improve the rendering. This includes using the inverse square falloff law to adjust the darkness of the background, adjusting the diffuse channel of several materials, and also applying a reflective shader to a localized region of the ground object.
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