More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Global Illumination Caustics
This is a tutorial that discusses how to achieve GI (global illumination) caustics from an HDRI image when rendering with raydiosity. It also discusses how to tune the raydiosity cache system to get nice caustics.