Metallic lettering, Part 1 (anisotropy and UV map setup)

This UV mapping tutorial is the first part in a series dealing with metallic lettering. Part 1 deals with the material effect called anisotropy and how to set up the geometry’s UV’s to properly render the anisotropy. As part of the UV mapping process we discuss two conditions to watch for to produce effective unwraps (UV scale and seam position).
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Bottle Label Component 2: cylindrical UV creation and bitmap application

This tutorial shows how to create undistorted UVs for a cylindrical type object. This tutorial lays some groundwork for applying a double sided label to a cylindrical glass type object.
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Using Ngons and direct polygon meshes for rendering

This modeling tutorial shows how to model the faceplate of an electronic device without using subdivision surfaces. Instead direct polygon modeling, starting with Illustrator bezier curve data, is used to create high resolution polygon meshes. It focuses on using complex ngons.
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