Dreidel toy: Modeling

This tutorial models a small game object called a dreidel. It specifically focuses on how to model the bottom rounded part, using 3 different approaches. One method shows the use of the Hull modeling function, using Adobe Illustrator bezier curves as the starting point. The use of deformation lattices as part of the modeling process is also shown.
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Creating an architectural floor plan from Adobe Illustrator art

This tutorial shows how to create a 3D model of a floor plan based on artwork set up in Adobe Illustrator. It shows how to prepare the art in Illustrator, import the art, extrude it and then create windows and doorways.
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UV Maps and Physical Size, Part 2

This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose physical size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
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UV Maps and Physical Size, Part 1

This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
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Yogurt Cup, Part 5: Shapes, Instances and Multiple Materials

This tutorial shows how to use the Shape and Instance mechanism to control the structure of scene objects. It specifically looks at the use of instances to create multiple yogurt ‘flavors’, while still using the same underlying geometry.
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Wristband type object, UV mapping method 2

This tutorial follows up on the wristband tutorial (here). It shows a second UV mapping solution that allows for a separate texture to map to the inside of the band, and another map to be placed on the outside. It also shows to how to rework the UVs from the first tutorial as a way of demonstrating how to work with existing UVs.
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