Project Component: Part 2—Modeling the seat of a mid-century modern chair

This is the second part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This models and UV maps the seat component. The UV mapping portion includes the use of planar mapping and BurnUV.
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Setting up a hinged, folding door set

This tutorial walks through the process of creating a hinged, sliding type door setup. It makes heavy use of nested shapes/instances,the Object Properties palette, the Reflect tool, the Snap tool and the Joint tool to arrange and setup the doors.
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When it's ok to use triangles in a subdivision surface mesh

This modeling tutorial shows when it's ok to use triangles in a subdivision surface mesh. Quads are the preferred polygon type when creating a mesh that is intended to be subdivided. But there are times when triangles work well and may in fact be preferred.
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Modeling a mid-century modern table

This modeling tutorial walks through the modeling process for a mid-century modern table by designer Jean Prouve. It includes extensive use of custom grids and guides, flatten operations, polygon modeling, subdivision surfaces and even boolean tools.
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