Cell Phone: Part 4 (front buttons, 2)

This component is the second part showing how to model the main buttons on the front (the tutorials for the buttons are broken into two parts, Part 5 and Part 6). They are derived from the geometry created in part 4. This part shows how to 'patch' up the ngons into geometry capable of being subdivided to form the final button.
View Tutorial

Cell Phone: Part 3 (front buttons, 1)

This component is the first part showing how to model the main buttons on the front (the tutorials for the buttons are broken into two parts, Part 5 and Part 6). They are derived from the geometry created in part 4. A unique way of creating geometry using 'naked edges' is shown.
View Tutorial

Cell Phone: Part 1 (upper edge rim)

This intermediate modeling tutorial walks through the creation of the outer rim of the upper section of the cell phone. It shows how to adjust the cage mesh of a subdivision surface object so the subdivided mesh matches a bezier profile.
View Tutorial

Cell Phone: Part 7 (bottom mesh adjustment)

This advanced modeling tutorial walks through the process of enhancing the resolution of the ‘cage’ geometry for the subdivision surface object making up the bottom of the phone. The bottom body component is already provided for this tutorial, we’re just going to modify it. This is in preparation for the tutorial which adds the camera element to the back side. NOTE: A change was made to the start file after the recording was made. The top mesh doesn’t visually match exactly what is shown in the tutorial, but it’s not central to this tutorial and will be hidden from view
View Tutorial