Creating and Editing Custom HDRI Images for use in Design3D

This tutorial shows how to edit 32 bit per channel HDRI bitmaps in Photoshop. It discusses the difference between 8, 16, and 32bit per channel color and how to work with Photoshop's HDRI color palette. It also discusses how to use this data inside of Design3D.
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Texturing a gum pack, Part I.

This texturing and rendering tutorial walks through the process of texturing a gum pack. It emphasizes the use of a tin type metal foil using normal maps to provide texture. Part of this tutorial also shows how to adjust the Lightdome for use in the rendering process.
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