Whisk: Part 5 (wires, organizational setup) (SE/CX)

This beginner/intermediate tutorial shows how to use Shapes and Instances to control the wire components of the whisk. Shapes/instances are important mechanisms for managing geometry data in a scene and this tutorial shows various ways where this is the case.
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Whisk: Part 2 (handle creation) (SE/CX)

This intermediate modeling tutorial shows how to use the Skin tool to create a 3D shape using profiles built in Adobe Illustrator. I specifically addresses the difference between open and closed paths. This tutorial is done in Design 3D SE7, but can also be done in CX.
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Considering bitmap resolution when exporting to Collada

This texturing tutorial shows an approach to maximizing bitmap resolution for objects that are going to be exported to Collada format (for use in something like Apple's iBook Author). This tutorial specifically shows how to work with an imposed bitmap resolution limit of 1024x1024 pixels.
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