Bathroom Ladder, Part 2: UV mapping

This the second tutorial in the bathroom ladder series. It shows how to use the perpendicular relationship established in the modeling tutorial to facilitate predictable UV mapping. This tutorial specifically looks at establishing uniform UV relationships across all the ladder components so a single material with a wood bitmap can be applied and maintain correct visual size. Videos 1 and 2 establish the basic workflow, with video 3 through 6 UV mapping the ladder.
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Bathroom Ladder, Part 1: How a perpendicular relationship helps the modeling process

This modeling tutorial is designed to address some questions regarding how the active grid functions work. It shows how to effectively use grids and guides to control the modeling process and shows many situations where precise modeling can be achieved by use of custom and standard active grids, in conjunction with guides. The fundamental perpendicular to surface relationship is discussed to give a basic sense for how these modeling tools work.
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Using the Magic Wand tool for deselection operations

A big part of polygon and subdivision surface modeling involves the selection and deselection of polygon sets. The magic wand tool can be very useful for helping to perform these complex selection and deselection operations. This tutorial shows how to use it for several deselection scenarios that also involve the Select Perimeter operation.
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Modeling intersecting tubes

This modeling tutorial shows how to intersect two tubes and then create thickness with them. It specifically shows how to use the boolean tools, how to watch for some issues relating to the use of boolean operations, and then how to finalize the object to become a well constructed subdivision surface object.
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Using geometric centers to control modeling processes

This tutorial shows how to use geometric centers of objects to control various modeling operations. It looks at the difference between object level and element level modeling centers to precisely control how geometry is rotated and scaled.
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