A product container with inset handle modeling

This an advanced modeling tutorial which shows how to create a product bottle with an inset handle using polygon modeling and subdivision surfaces. It also demonstrates how to use bezier curves to start the process. The use of the Skin tool, deformation lattices, the Lathe tool, and various polygon modeling tools are used to construct the bottle.
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Dice Texturing and Rendering, Part I

This texturing and lighting tutorial shows how to set up the red material used on the dice. It walks through the use of the Lightdome, the use of an HDRI image, several lighting render controls (angular deviation, raydiosity amplifier) and the use of the Fresnel interpolator.
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Creating a broiler pan metal material

This materials tutorial shows how to create a metal type of material for a broiler pan. It shows how to stack materials in a manner similar to Photoshop layering to create an organic surface appearance.
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UV mapping a broiler pan

This UV mapping tutorials walks through the process of UV mapping a broiler pan type of object in preparation for texturing and rendering it. It uses the BurnUV function, Box Mapping, the UV editor and discusses several important aspects of the use of the Thickness function in relation to UV mapping. It also covers the usefulness of the Unweld functionality when doing UV mapping.
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