7.5, UV Mapping a simple food package

This 7.5 UV mapping tutorial walks through the process of UV mapping a relatively simple food type package. It starts off with a very simple piece of subdivision surface geometry and shows why it's not quite optimal for unwrapping. It makes some adjustments to the geometry, and shows a 2 step process to get a good usable unwrap.
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UV Fundamentals 3 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically shows how to generate projected UVs using the BurnUV function's Box option. It then walks through the process of basic UV editing to stitch together various UV islands.
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UV Fundamentals 2 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically walks through the generation of UVs from a projected texture, and then shows how to manipulate the UVs in order to get a texture to correctly adhere to the object.
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