Important differences in surface contour between bezier and subdivision surface

This tutorial discusses what happens when converting a bezier surface to a polygon mesh which is destined to be a subdivision surface object. There is a surface contour shift that can be important to take into consideration. This discussion shows this shift.
View Tutorial

Project Component: Part 2—Modeling the seat of a mid-century modern chair

This is the second part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This models and UV maps the seat component. The UV mapping portion includes the use of planar mapping and BurnUV.
View Tutorial

Project Component: Part 1—Modeling the back leg of a mid-century modern chair

This is the first part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This tutorial walks through the modeling of the back leg of the chair. It uses primitives, custom grids and guides, flatten operations and hard edges to create an elegant model that subdivides very predictably.
View Tutorial