Revising a magazine holder geometry

This beginner modeling tutorial shows several approaches to modeling a relatively simple piece of geometry. It shows how to revise some existing geometry using the polygon modeling tools, but also how to start the document/magazine holder from scratch using a couple of different bezier curve objects, then convert the bezier based geometry into a polygon mesh for final set up.
View Tutorial

Nut Bar Project, Part 2: UV mapping the nut bar box container, 1

This tutorial UV maps the box containing the bar objects. It shows several different approaches to the UV mapping processes. One starts directly with the BurnUV Conform function, and the other starts by generating UVs from a projected texture.
View Tutorial

Nut Bar Project, Part 1: UV Mapping the bar package geometry

This tutorial shows how to UV map the nut-fruit bar label geometry. It shows how to use UV seams to properly unwrap the geometry, and also how to set the final UV template to the correct physical size in order to set up final label artwork.
View Tutorial