Modeling an architectural staircase element

This modeling tutorial demonstrates how to use named custom grids to model symmetrical elements. It also shows how to work with instances that have pesky nested nodes. The use of the Replace selected function is also covered.
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Modeling an architectural lighting element

This modeling tutorial shows how to model an architectural lighting element. It's a deceptively simple looking object. This tutorials shows various ways of dealing with angled geometry in addition to focusing on various geometry problems that can arise
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Precisely position and manipulate an object using the Snap Tool, Grids and a clever use of the Project Window

This modeling tutorial shows how to repurpose one piece of geometry for use in another part of the scene. It demonstrates how to use custom grids and the snap tool for accurate placement and position control. It also shows how to directly edit shape data in the scene for in-context shape/instance editing.
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Setting up an architectural interior for rendering

This tutorial discusses many aspects of setting up an interior architectural scene for rendering. This includes: adjusting materials to use fresnel reflections (including proper energy balance); using multiple raydiosity bounces; adjusting raydiosity amplifier; raydiosity samples and cache settings; adjusting render Detail settings (Pixel Detail Block Size, etc.); Adaptive Shadow Sampling; custom surface controls; and more. NOTE: This is a bit of a longer tutorial so have patience :-)
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