Modeling a handle grip object, Part 1

This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.
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Properly setting up a glossy material

This tutorial walks through the process of setting up a glossy material. It shows the basic and proper steps to setting up a material with a diffuse and a glossy component so the material uses the fresnel interpolator and is properly energy balanced. It also explores the Smoothness channel as it relates to the Fresnel interpolator.
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An old game joystick controller, modeling part 1.

This tutorial shows how to model part of an old game joy stick. It specifically looks at the use of planar regions and how to blend between them in a very controlled manner using polygon modeling and subdivision surfaces.
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